POKEGAME ; pokemon growth and you
Dec. 25th, 2011 02:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ok so leveling. This got rather mathy, sorry it's just the only way I know how to express my thinking.
Let's assume that a wild encounter is worth 1exp each
and a trainer's is worth 2exp each to preserve that element in the games
Assuming for a pokemon to reach X level it must earn 2X exp.
So to reach LV2 it needs 4exp -+-> 6exp to reach LV3
(1+2+3+...+100)2 will give the exp needed to max out
It comes out to 5,050 - 10,100 battles.
THIS IS NOT SOMETHING THAT NEEDS TO BE KEPT TRACK OF. Since I don't think doing this math everyday is going to be all that fun and considering all this is likely to get handwaved more often than not, I want to leave it mainly in the hands of the player and trust that they can match the pace of the game and not become the very best like no one ever was on day 2. Which wouldn't work out very well for ya without the necessary badges. With this I'm just trying to provide a guideline of some sort to keep pokemon from growing too fast.
Using that equation as a guideline it becomes clear that the higher the level the slower its growth (which is obvious if you play the games.) How I see it is, assuming that your starting at LV1 it could start growing at a rate of 3 levels a day. By LV10 I don't think more than 2 levels a day is plausible... then I wanna say at about LV25 you'd be looking at 1 level a day. In the games that would be nothing but in a real life setting I think that would be overworking the poor thing not to mention the all the fainted 'mon you left scattered about. After a certain point like ~LV50ish it will likely take more than a day to level up.
*this all assumes that you have nothing better to do with your time than train all day every day
Stats. Ya know... I had a lot of stuff written out and it was starting to look like table top characters sheets or something. But it just made me go .-.a "who cares? to what benefit is this?"
In the end I just hit the backspace and said "We know our pokemon and if not there are wikis for this." Yep.
As for battles I think we'll subscribe to the shows school of fighting and move learning. Meaning you will have to work with your pokemon through specialized training to learn and master each new move. It builds a closer bond between poke and trainer. For simple things like training your Spearow to kick dust and peak at the foe should only take a day or two (maybe more if your really incompetent) but for the higher level things it should take longer to pull it off.
TMs and HMs aren't magic free move machines either. They're just specialized training instructions/video tutorial to make teach and learning the move it contains possible. So yes it will still take work and time.
On the bright side you'll never have to give up a move once it's learned. Yay for infinite move slots! Or rather the move slots match up with available moves.
-> Which brings me to noting that there is some wiggle room on everything mentioned. Every pokemon is a unique and special snowflake and will respond to things differently. Evolution may not take place on exactly for the same level for every two otherwise identical pokemon. As the anime has shown us that a pokemon's own feelings about evolving do play a part.
I'm trying to allow players the freedom to give their pokemon partners as much personality as they want.
For PvP battles that's completely up to the players involved how they want to handle it. Communication is key and it would probably be beneficial to talk it out before hand.
... does all this make sense? I'm so tired.
QUESTIONS WHILE WRITING THIS
1) Gym battles, rules and how they work. At least while it's in mod hands
2) Oops it fainted vs Alright it fainted ...can I catch it?
3) Finding and capturing wild pokemon rules/guidelines
Let's assume that a wild encounter is worth 1exp each
and a trainer's is worth 2exp each to preserve that element in the games
Assuming for a pokemon to reach X level it must earn 2X exp.
So to reach LV2 it needs 4exp -+-> 6exp to reach LV3
(1+2+3+...+100)2 will give the exp needed to max out
It comes out to 5,050 - 10,100 battles.
THIS IS NOT SOMETHING THAT NEEDS TO BE KEPT TRACK OF. Since I don't think doing this math everyday is going to be all that fun and considering all this is likely to get handwaved more often than not, I want to leave it mainly in the hands of the player and trust that they can match the pace of the game and not become the very best like no one ever was on day 2. Which wouldn't work out very well for ya without the necessary badges. With this I'm just trying to provide a guideline of some sort to keep pokemon from growing too fast.
Using that equation as a guideline it becomes clear that the higher the level the slower its growth (which is obvious if you play the games.) How I see it is, assuming that your starting at LV1 it could start growing at a rate of 3 levels a day. By LV10 I don't think more than 2 levels a day is plausible... then I wanna say at about LV25 you'd be looking at 1 level a day. In the games that would be nothing but in a real life setting I think that would be overworking the poor thing not to mention the all the fainted 'mon you left scattered about. After a certain point like ~LV50ish it will likely take more than a day to level up.
*this all assumes that you have nothing better to do with your time than train all day every day
Stats. Ya know... I had a lot of stuff written out and it was starting to look like table top characters sheets or something. But it just made me go .-.a "who cares? to what benefit is this?"
In the end I just hit the backspace and said "We know our pokemon and if not there are wikis for this." Yep.
As for battles I think we'll subscribe to the shows school of fighting and move learning. Meaning you will have to work with your pokemon through specialized training to learn and master each new move. It builds a closer bond between poke and trainer. For simple things like training your Spearow to kick dust and peak at the foe should only take a day or two (maybe more if your really incompetent) but for the higher level things it should take longer to pull it off.
TMs and HMs aren't magic free move machines either. They're just specialized training instructions/video tutorial to make teach and learning the move it contains possible. So yes it will still take work and time.
On the bright side you'll never have to give up a move once it's learned. Yay for infinite move slots! Or rather the move slots match up with available moves.
-> Which brings me to noting that there is some wiggle room on everything mentioned. Every pokemon is a unique and special snowflake and will respond to things differently. Evolution may not take place on exactly for the same level for every two otherwise identical pokemon. As the anime has shown us that a pokemon's own feelings about evolving do play a part.
I'm trying to allow players the freedom to give their pokemon partners as much personality as they want.
For PvP battles that's completely up to the players involved how they want to handle it. Communication is key and it would probably be beneficial to talk it out before hand.
... does all this make sense? I'm so tired.
QUESTIONS WHILE WRITING THIS
1) Gym battles, rules and how they work. At least while it's in mod hands
2) Oops it fainted vs Alright it fainted ...can I catch it?
3) Finding and capturing wild pokemon rules/guidelines