A slice of life Pokemon game... just like in the games. My goal is to create a lax environment that will allow for anything to happen!
It will be: Player driven. Comm based (journal add/removes are annoying to me)
I snagged
pokemonprof to use as a mod journal.
In the begging only trainers and possibly breeder slots will be open, gym leaders/nurse/officer/etc will all be npcs until the game gets going at which point more character classes will open - not that you'd be locked into which ever you choose forever. So yeah if you really really want to put in the effort for it your little newb trainer could become champion and join the elite 4 or join a gym and eventually become the leader. Or he could drop out of the training game because it's haaaard and manage a store. IDC life is crazy and full of infinite possibilities!
Back on topic your starting character does not have to be a starting trainer. That would flood the game with 12-16 year olds right at the start. Although I do anticipate this age group will be the most represented. HOWEVER a starting trainer can be any age 12-92.
Each player is in charge of playing their own pokemon so no poke-chars sorry. This means that you can only have as many pokemon as you can handle. Like in the games you can only have 6 with you at a time. Since each pokemon has a personality even if they can be rather flat this is something that needs to be kept track of.
I'll have to code a table for this just so everything can look nice.
And for the PC box.
And trainer cards?
Interaction would be predominantly face-to-face. Characters can call each other on a poke-gear type device but they'd had to have exchanged numbers first.
There will be a comm for this. And would look something like...
Youngster Joey ==> Silver My Rattata is looking AWESOME!QUESTIONS• Which region should it be set in? I'm partial to the feel of Unova although I think the small town feel of the previous games would be better suited.
• OR should I create a new region? This would take much more work as I'd have to create a map and bio for every location and determine everything from scratch.
• How to handle day/night and seasons
• Growth of a pokemon... how does leveling work?